Website powered by
Imran Sheikh
Imran Sheikh
Concept Artist @ Niantic Labs Los Angeles
Los Angeles, United States

Summary

Hello there,

My name is Imran Sheikh and I'm an Illustrator and Art Director living in Los Angeles. I've recently wrapped on Fantastic Four (2015) and various Television shows and pitches and I'm looking to lend a hand at your Studio.

My past experiences include working on the Saboteur for EA/Pandemic Studios as well as Concept Development for Film, Television and Games. My released Titles/Credits are: Fantastic Four (Film 2015), Various 4D and Cirque du Soleil rides, Limitless (TV Pilot), Unannounced George R.R. Martin Project (Film), Alfa Romeo and Audi Advertisement and Web App Design (2015), Unannounced Gung-Ho Project (Mobile),Ninja Gaiden Z (Console) Medal of Honor: Warfigther 2012 (Consoles), Twisted Metal 2012 (PS3), The Saboteur (Consoles), Spyro Skylanders (Wii), Yar's Revenge (XBLA), Red Riding Hood (Film), Fringe (TV), Wonder Woman (TV), He-Man (Mattel), Dino Riders (Mattel), Dead Space 2 (Trailer), Golden Sun (Ads), Chevy (Ads), US Navy (PC +Ads) as well as many others.

RESUME

Imran Sheikh.

Art Director. Concept Artist. Production Illustrator.

https://zerply.com/sumtinsumtin/public
https://www.linkedin.com/pub/imran-sheikh/3/679/a47

Experience

•Pixomondo LAX- Television/Film/Interactive Rides • Art Director/Senior Concept Artist/Matte Painter •2014-2015
• Created Key Artwork/Concepts and Storyboards for Fantastic Four (Film), Limitless (Pilot), Utewaru-umano (Japanese Playstation Commercial), Unannounced George R.R. Martin Project (Film) and Impossible 2 (Chinese Action Film).
• Pitched various projects to our partners in China in regards to interactive rides and amusements; created detailed Concepts and POV Storyboards for Pre-Vis team and Illustrated Key Frames for an Unannounced Cirque du Soleil Attraction.
• Illustrated a User Experience for the Audi and Porsche Car Configurator for their interactive websites; detailed options and worked closely with our game engine team in UDK to deliver to the client.
• Created Storyboards and Key Frames for the new Alfa Romeo ad campaign.

•Spark Unlimited-Unannounced Title • Art Director •2014
• Managing a creative team of artists and outsourcers to deliver quality content for my Studio here in Los Angeles. My responsibilities include creating Key Art, Concepts and Illustrations to guide an incredibly talented group of artists for our amazing title.
• Creating Storyboards and Sketches to help Design flesh out gameplay ideas and pitch enemy encounters.
• Reviewing and creating notes for changes for our freelancers and managing the Art Pipeline between the Studio in regards to our outsourcer in Beijing, China.

•Spark Unlimited-Team Ninja-Tecmo Koei• Ninja Gaiden Z: Yaiba • Senior Concept Artist • 2012-2013
• Worked closely with the Art Director and environment team to create a look for our stylized title, Ninja Gaiden Z: Yaiba, created massive environment concepts and storyboarded sequences for the cinematic team.
• Helped bring Project Director Keiji Inafune ‘s vision of an animated world full of zombies to life through visual development sketches, production illustrations and detailed asset artwork.

•Electronic Arts • Medal of Honor: Warfighter• Matte Painter-Production Concept Artist • 2011-2012
• Created a suite of matte paintings, character designs and visual development for the environment team and worked closely with the Art Director to illustrate his vision of a world at war. Worked with the Frostbite 2 engine to place assets and create mattes for Danger Close/EA LA.
• Illustrated concepts to visually develop and pitch the music video with Linkin Park for EA’s Medal of Honor tie in track; Castle of Glass.

•Riot Games• League of Legends• Freelance Character Production Artist • 2012
• Worked closely with Production Team and Art Manager to create orthogonal illustrations of the Champion Characters for Riot’s incredibly successful title; League of Legends.

•Create Advertising • Twisted Metal PS3 • Matte Painter-Cinematic Team • Summer 2011
• Created many matte and concept paintings for the PS3 title Twisted Metal. Worked on the full run of cinematics, creating matte artwork and concepts for the in game story shorts for all 11 characters as well as matte paintings for the E3 2011 trailer.

•Zoic Studios • Concept Artist, Matte Painter • 2010-2011
• Created matte paintings and concept pieces for Film, Television, Games and Commercials. Credited shows and spots include Red Riding Hood, Dead Space 2, Samsung , Spyro, Golden Sun, Wonder Woman, Fringe, Falling Skies, Once Upon a Time, The River as well as many internal pitches with the team that created True Blood, Battlestar Galactica and Firefly television shows.
• Worked closely with the creative staff at the Studio to produce the look and character designs for Fringe Episode 3.19 called “LSD”. I created the Character Designs, Matte Paintings and Hand-Rotomated final line-work for the 18 minutes of animation in this episode.

•Killspace Entertainment • IP Development • Concept Director/ Art Director 2010
•Pitching exciting games and helping land contracts with a variety of Top Tier Publishers. Contributed greatly to the already growing 2010 slate of projects for the company and was very active in the hiring up of the Studio. Responsibilities include concepting IP‘s, pitching to publishers, establishing pipeline and best practices as well as Art Directing an impressive handful of the trans-media projects.

•EA\Pandemic • The Saboteur • Senior Concept Artist • 2005-2010
• Instrumental in creating conceptual artwork illustrating our aspirational version of 1940’s Paris. Responsibilities included creating environments describing our vast open world exteriors and intricate interiors-all dressed to period with great attention to detail.
• Worked closely with the World building and Design team to meet the challenges of creating an exciting single player experience in an open world as well as creating a diverse set of characters to inhabit our version of the City of Lights, Paris.
• Created illustration comps and finals for Playboy’s Girls of Gaming 2009, lead a small unit of my development team and created a print ready piece for the legendary publication. Created many other marketing illustrations and designed the DLC inset for the retail packaging for The Saboteur.

•Mattel • Freelance Illustrator-Designer • 2007-09
• Contributed fast and precise Freelance/Contract artwork for pitches to Film companies via toy merchandising with Mattel’s Action Play group. Projects included pitches for He-Man, Rollbots, Rock’em Sock’em Robots and many others.
• Created developmental artwork for characters, environments /play-sets and toys for films; Artwork created satisfies Product Design to final Marketing.

•Campbell-Ewald • Illustrator and Art Director • 2004-05
• Started out in Advertising, Art Direction as well as Illustration. At the agency, I had the opportunity to contribute brand and logo development for Alltel, Chevy and Michelin Tires. Campbell-Ewald’s client list also includes The US NAVY, XM radio, American Heart Association and many others. Responsibilities included developing brand identity, pitching new campaigns and winning new business biannually.

Skills

IllustrationConcept DesignStoryboardingArt Direction

Software proficiency

Photoshop
Photoshop
InDesign
InDesign

Productions

    • Video Game
      The Saboteur
    • Year
      2009
    • Role
      Senior Concept Artist
    • Company
      Pandemic Studios
    • Video Game
      Twisted Metal
    • Year
      2012
    • Role
      Matte Painter, Cinematics
    • Company
      Create Advertising/Sony Interactive
    • Video Game
      Medal of Honor: Warfighter
    • Year
      2012
    • Role
      Senior Concept Artist
    • Company
      EA